![]() ![]() png in gimp, and adjusting some file references in poodsOPMVO to get planet textures working. Which have all worked fine for me under Linux.Īt one point I did try a lighter-weight cloud mod called Para-Sci High Performance Atmosphere Pack, which also worked excellently "out of the box", though I did decide to return to a "stock" SVE cloud config for more Kerbin cloud coverage.Įdit: I do seem to recall converting some. IndicatorLights (glowing status indicators for parts which do not raycast as lights so have minimal to no performance hit)ĪviationLights (traditional/real-life aircraft beacon lighting) SurfaceLights (surface mounted stock-alike lights) The only other "visual enhancement" type mods that I use are simple things like ![]() However it all worked fine "out of the box" and I wouldn't have noticed any problem if I hadn't run into an Outer Planets Urlum rings issue between SVE & PoodsOPMVO.Įngine Lighting (I did not realise how much of an immersive difference genuine engine lighting could make, though it could mean a performance hit) through the following mods: Environmental Visual Enhancements by rbray89. I'm pretty sure the cloud layers all display properly now and look better since I made the file edits. A visual overhaul for the Kerbal Space Program modification, Outer Planets Mod. I seem to recall that while SVE works out of the box, while editing the files, I noticed that some things in SVE's clouds.cfg (I think) were calling some files with upper/lower case inconsistancies. Or, you might be able to get Pood's OPM Visual Overhaul (OPM-VO) to work. Alternatively, Stock Visual Enhancements has configs for every relevant body in OPM, as well as the stock system, so you could try that. ago You could write your own config to give it clouds. Real Solar System Visual Enhancements If using the Outer Planets Mods. 2 10 comments Best Add a Comment 64Warhorse 4 yr. Though I have spent approx 2 hours messing with the files in SVE and PoodsOPMVO in order to get the two to play nicely together. Kerbal Space Program Mods - CurseForge increase cloud coverage in EVE config. The mod is still licensed under the original Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.Αναρτήθηκε αρχικά από Magna0pera:Do these visual mods work on Linux?īearing in mind that I have continued to use KSP v1.2.2 rather than updating to 1.3, and have taken the time to make sure all the mods are up to date for that version, I have found thatĬan all be installed under linux with no issues. Outer Planets Mod is being maintained by a collaborative group. Previous changelogs can be found on the GitHub repository or the original forum thread: 8 - License Added preliminary support for Space Dust mod.Added Russian localization thanks to Grimmas.Bumped versioning to support up to KSP v1.12.99.Community Terrain Texture Pack - bundled within OPM.Kopernicus - (depending on KSP game version).The following KSP mods must be installed prior to using Outer Planets Mod (ensure you install the correct version of the dependencies for your version of KSP): If located correctly, the OPM and CTTP directories should be found at: zip directly into your Kerbal Space Program install directory. Extensive third-party mod integration means you can play OPM with a whole range of other mods.Įxtract the GameData folder found in the downloadable.Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas.Use as a replacement for regular EVE: Visual enhancements including clouds. A full set of KSPedia entries for OPM's various bodies helps you to navigate the far reaches of the Kerbol system. Glyphs List of Texture y for Kerbal Space ProgramKerbal Space Program is a.Custom terrain textures and improved ground scatter has made planets and moons never look so good up close.Collect science in over 140 biomes, with almost a thousand unique science blurbs.Discover never before seen worlds, such as a sub-satellite, Trojan moon or a set of binary bodies.Explore 15 new highly detailed planets and moons, all in a stock-a-like artstyle.These faraway planets provide a challenge rarely encountered in Kerbal Space Program you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. We've finally made it to Eve, and holy cow the visual enhancement mod makes it look incredible I haven't spoiled myself much on how the mod changes the loo. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.12.*. ![]()
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